Two apps behind one menu. Sideline runs while practice runs: capture a rep, put it in the athlete's hands, keep coaching. Studio is the quiet hours after: frame by frame, side by side, until the fix is obvious. No account, no upload, no monthly rent.
Coaches Film Room: slow-motion technique breakdown for coaches, athletes, and families.
Every coach already films. The film just dies on the phone, because the tools that could do something with it cost like a stadium and behave like a cloud company.
Nothing uploads, ever. Athletes' footage lives on your device and nowhere else. That is a feature, a policy, and a promise.
Activate once online, then everything runs offline. At the field, on the bus, at a meet with no signal, in the gym with one bar.
There used to be thirteen things to buy here. Now there is one, and it includes every tool. Hudl runs $900 to $3,300 a year and is built for an athletic department. This is built for one coach.
Practice does not pause while you work the phone. Sideline is built for the ninety seconds between reps: catch it, show it, fix it, next athlete. The athlete sees their own body while the feeling of the rep is still in it.
Included in the one purchaseCapture a rep, get a labeled strip of stills back in about ten seconds. The whole motion laid out in a row, ready to hand over or send. It is the fastest way to show a swimmer their entry or a lineman his first step.
Set the phone down and walk away. It clips every rep by itself and loops it back on screen for the athlete who just finished, so they self-review while you coach the next one. Add a team roster and every rep files itself under the right athlete automatically.
Pin one rep as the reference and lay the next one right over the top of it. On the runway, on the pool deck, on the mat, while it still matters. Two attempts, same frame, and the difference stops being an opinion.
Her approach is a beat early and you can see it, but she cannot. So you pin Monday's rep as the reference and lay tonight's over the top of it. Same net, same three steps, her plant foot lands half a count ahead. She watches it once and the next swing is on time. Twenty seconds, no laptop, no upload.
The film is home with you and nobody is waiting on you. Step through it a frame at a time, put two attempts against each other, and come out with something you can hand a parent or open at Monday's practice.
Included in the one purchaseStep through the moment one frame at a time and draw on it. Lines, angles, circles, arrows, on the exact frame where the shoulder opens.
This month against last month, one athlete against a teammate, or your kid against any reference clip you have. Side by side, laid on top of each other, or with a wiper you drag across the middle.
A loop that slows itself down through the moment that matters and speeds back up on the other side. You see the rhythm of the whole motion and the detail inside it in the same pass, instead of choosing one or the other. It is the signature tool here, and nothing else on the market does it.
Bring in the forty minute practice video, mark each athlete's moment, and walk out with a labeled strip for every one of them. Sending film to fourteen families stops being a night's work.
Up to three clips playing from one shared start point, in slow motion, while the group watches together. Nobody exports anything. The room just sees the same instant at the same time.
Two outings from the same pitcher, three weeks apart, and the velocity is down. You drag the wiper across the release frame and there it is: the front side is flying open early, and the arm is late catching up. Circle it, save the two frames, and Monday's practice plan writes itself before you close the laptop.
Set two gates in the camera view, tell it the distance between them, and it clocks the run without anyone holding a stopwatch. You get the clip and an estimated speed between the gates, and nobody had to stand at the line.
Included at no extra costDrop a gate at each end of the segment you care about, enter the real distance, and let it run. Every crossing records itself and comes back with a time and an estimated speed between the gates. A sprint segment, a first-step drill, an approach run.
AutoClip triggers on its own, which is the whole point and also the whole problem. In a busy background, a teammate walking behind the gate can set it off early. You will get clips you did not want, and you will delete them.
We would rather you hear that from us now than find it at a meet. It is included in the purchase at no extra cost, it is switched OFF by default, and you turn it on in Settings under Experimental when you want to try it. If you never turn it on, nothing about the rest of the product changes.
Gates at zero and ten, phone on a tripod, and a line of athletes running one after another. Nobody is holding a watch and nobody is holding a phone. When the group is done, the clips are sitting there with splits attached, and the two that fired on a stray walk-back get deleted in five seconds.
Coaches tested this and told us the same two things. They could not tell which one to buy. And once they owned two of them, they could not get from one to the other. That is attention spent on the software instead of on the athlete, which is exactly backwards. So the nine apps were rebuilt into two, behind one menu, and everything became a single purchase.
Sideline for the middle of practice, Studio for after. Same menu, same header, same library underneath. Switching is one tap, and your clips are already there when you land.
One purchase, one activation code, and every tool in both apps unlocks on that device. Nothing to match up, nothing left locked because you bought the other bundle.
This is a combination into one total value package, done to make life easier for coaches, parents, and athletes, and to keep it cheap enough that nobody trying to get better is priced out of it.
Both apps, every tool, the shared library, and the AutoClip beta. Founder pricing is the first 150 coaches in, and it is enforced on our side, not on the honor system.
Every tool in both apps, fully working. What is limited is saving and exporting: 10 total, across the whole product, and they do not reset. It is a real trial, not a crippled demo, because you cannot judge a film room you are not allowed to use. Newsletter signup required.
Start freeThe whole film room for a year. Both apps, every tool, unlimited saves and exports, the shared library, and every update that lands during the year.
Get the founder yearThe same thing, paid once, kept forever. For coaches who would rather never think about this again.
Go lifetimeIf this is going on more than one device, or a group of parents is doing the filming for a program, tell us who and what you are covering and we will price it for your situation. There is no public team code, because no two programs are shaped the same. Ask about team pricing.
The shared library comes with all of it. One home for every clip, strip, still, and breakdown either app produces, and both apps read from it. Nothing to move, nothing to sync.
For scale: Hudl runs $900 to $3,300 a year and is built for an athletic department with a budget line. OnForm and CoachNow run $300 to $500 a year and want an account and a cloud. There is no big company behind this, just a coach with a computer, which is exactly why it works the way coaches need it to.
Open either app and use every tool. The free trial covers 10 saves or exports total, which is enough practices to know whether this belongs in your bag.
Your activation code arrives by email within minutes. Paste it into either app. That single step needs a connection, and it is the last one that ever will.
After activation everything runs offline, both apps, every tool. Field, bus, gym basement, a meet with no signal. Your video never touches a server.
The apps are the tools. The newsletter is the coaching around them: real workflows from real practices, sport by sport, straight from coaches using it.
Coaching creators and athlete influencers: free pro license, a 20% code for your audience, and 30% commission on every sale through your link. Your channel, linked from the apps your audience ends up using.